![]() ![]() Due to adding things like god-rays, screen space ambient occlusion, dynamic depth of field (which is a basic post-processing effect that actually doesn't take up that much processing power), and new shaders for the water and snow (which actually do take up a lot of processing power) the specs had to double for the game. ![]() Back then the recommended specs were a quad-core with 4GB of RAM and a GTX 260 or Radeon 4890. It's interesting because the minimum specs for the remastered edition of the game requires a card that came out before the original Skyrim released back in 2011. So basically, anyone who has bought a new PC within the last six years will have no problems running the remastered version of Skyrim on PC. And the reason I say that is because the GPU requirement is only a GTX 470, which is several generations old in terms of rendering output and is a six-year-old card. I'm almost convinced that if you only had 6GB of RAM and did some decent flushing and management you might even be able to get by with that for the game. The minimum specs likely won't allow you to run Skyrim's remastered edition at native 4K on PC, but 8GB of RAM isn't too bad and the i6-750 means most people with decent quad-cores will be able to get by. The PS4 Pro version will also supposedly run at native 4K, although Bethesda was very coy about detailing the frame-rate. The game boasts 4K textures and higher poly meshes and models for the characters and game world. ![]()
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